Monday 3 January 2011

The Ark of Dust - Mission III - Scramble

Deployment and Forces
Space Marines:
The Space Marine player has one squad consisting of five terminators. The Space Wolf squad consists of a sergeant armed with a Power Axe and Storm Shield, a marine with an Assault Cannon, two armed with Storm Bolters and Power Fists and one armed with a Chainfist and Storm Bolter. The Space Marine player deploys on the squad on the starting squares shown on the map.
Genestealers:
The Genestealer player begins the mission with two blips, and receives one reinforcement blip per turn. Blips may enter play at any entry area.

Special Rules
Bombs: In order to achieve their mission goals, the Space Marines must place and arm bombs in the rooms marked A, B, C and D. In order to place and arm a bomb, a Space Marine must be standing in the room and expend a full four action and/or command points.

Victory
Space Marines:
In order to win the mission, the Space Marine player must place bombs in all 4 rooms and have at least one marine leave the board via the marked exit point. If all 4 bombs are placed and armed but no Marines escape the board, the mission can be considered a draw.
Genestealers:
The Genestealer player garners an outright win if he can kill all 5 Space Marines before they have placed and armed all three bombs. If the Genestealer player can prevent the Marine player from getting a Marine off the board after he has armed all 4 bombs, he may still attain a drawn result.