Showing posts with label bombs. Show all posts
Showing posts with label bombs. Show all posts

Saturday, 16 April 2011

Quick Mission - Swift Destruction

Hey guys. Here is the second of the quick missions. This is an adapted version of my popular and difficult Surgical Destruction mission. You'll notice that you have an extra 2 Marines and that there are no beta strain Genestealers this time around. I've also reduced the number of doors in locations where they slow the 'Stealers down early on and changed the shape of the entry points for no other reason than I wanted to streamline the board somewhat. I hope you enjoy the adapted version and it presents you with a fun 40 minutes-1 hour.


DEPLOYMENT & FORCES
Space Marines:
The Space Marine player has one squad. It consists of one Sergeant armed with a power sword and storm bolter, three Space Marines armed with a storm bolter and power fist and one Space Marine armed with an assault cannon and power fist. The Space Marine player deploys on the squad on the starting squares shown on the map.
Genestealers:
The Genestealer player begins the mission with two blips, and receives two reinforcement blips per turn. Blips may enter play at any entry area.

SPECIAL RULES
Bombs: In order to achieve their mission goals, the Space Marines must place and arm bombs in the rooms marked A, B and C. In order to place and arm a bomb, a Space Marine must be standing in the room and expend a full four action and/or command points.

VICTORY
Space Marines:
In order to win the mission, the Space Marine player must place bombs in all 3 rooms and have at least two Space Marines leave the board via the marked exit point. If all 3 bombs are placed and armed but no Marines escape the board, the mission can be considered a draw.
Genestealers:
The Genestealer player garners an outright win if he can kill all of the Space Marines before they have placed and armed all three bombs. If the Genestealer player can prevent the Space Marine player from getting two Space Marines off the board after he has armed all three bombs, he may still attain a drawn result.

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Monday, 27 December 2010

The Ark of Dust - Mission II - Surgical Destruction

Mission II - Surgical Destruction



Deployment and Forces
Space Marines:
The Space Marine player has one squad consisting of three terminators. One Blood Angel sergeant armed with a power sword and storm bolter, one Blood Angel armed with a storm bolter and power fist and one Space Wolf armed with a storm bolter and power fist. The Space Marine player deploys on the squad on the starting squares shown on the map.
Genestealers:
The Genestealer player begins the mission with two blips, and receives two reinforcement blips per turn. Blips may enter play at any entry area.

Special Rules
Beta Strain Genestealers: This mission marks the first time the Space Marine forces on board the Ark of Dust encounter one of the evolved Genestealer strains. Beta Strain Genestealers have a thicker carapace than the normal "Alpha" Strain Genestealers. As such, even under sustained fire, a Beta Strain Genestealer can only ever be killed by shooting on a roll of a 6. Close combat is unaffected. The Genestealer player has 4 of these special Genestealers to use in the game that can be placed like normal Genestealers whenever a blip is revealed.
Bombs: In order to achieve their mission goals, the Space Marines must place and arm bombs in the rooms marked A, B and C. In order to place and arm a bomb, a Space Marine must be standing in the room and expend a full four action and/or command points.
Demoralised: The Blood Angels Sergeant in this mission is having one tough day. This coupled with having a Space Wolf in his severely reduced squad means he is not at his commanding best. As such, he loses his ability to redraw his command point counter.

Victory
Space Marines:
In order to win the mission, the Space Marine player must place bombs in all 3 rooms and have at least one marine leave the board via the marked exit point. If all 3 bombs are placed and armed but no Marines escape the board, the mission can be considered a draw.
Genestealers:
The Genestealer player garners an outright win if he can kill all three Space Marines before they have placed and armed all three bombs. If the Genestealer player can prevent the Marine player from getting a Marine off the board after he has armed all three bombs, he may still attain a drawn result.